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After a while, there was an outbreak of disease – the measles, in this case. I constructed other buildings in what I considered to be descending order of importance, prioritising things like making sure there was enough food for a growing population, which meant adding new crop fields, fishing docks, and assigning citizens to those jobs. Even after building a stone quarry this problem persisted for a while, so I prioritised things like building new houses closer to the quarry so I could get more stonecutters. Take a recent game I played as an example! While building up my town I was constantly hampered by a lack of stone to construct new buildings. In the worst case they can die – starvation, cold, disease, and so on can all spell doom for the residents of your community!Ī small cluster of buildings in a forest. A single disruptive event can completely bowl you over if you aren’t careful, and when citizens don’t have the right balance of resources their health and happiness will drop, making them less productive. Even though there aren’t that many you need to manage, it’s a balancing act to stay on top of all of them at once. In order to truly succeed you need to be on top of your resources pretty much all the time. But if you burn through your supply of logs too quickly and don’t have enough citizens assigned to chop down trees or work as foresters to replace them, come winter everyone will freeze because there won’t be enough firewood! Conversely, if you construct a woodcutter’s cabin and don’t keep a careful eye on how much firewood they’re making, they can easily chop up all of the logs you have meaning you won’t have any when you want to construct the next new building!īanished isn’t a game you can set and forget. Instead of just offering a standard easy, medium, or hard mode, Banished allows players to really tailor the kind of experience they want to have – and I think that’s something more titles in the city-builder genre should try to emulate.įor example, it’s tempting to use all the logs your citizens gather to construct new buildings – especially at the beginning of the game when you don’t have many. The number of families (and individual citizens) that the town has at the start, the harshness of the weather, and whether disasters (like fires breaking out) are switched on or off all make an impact, as does whether the randomly-generated map has more or fewer mountains. I’ve been playing video games for more than thirty years if I haven’t “got gud” by now, I’m not going to! But we’ve drifted off-topic.īanished offers several different difficulty options that can be combined in different ways to customise the experience. This should be the subject of a longer essay sometime, but as someone with disabilities, I really do believe that difficulty options are an accessibility feature that as many games as possible should include. Particularly with fast-paced titles like action games and shooters, I find that I just don’t have the reflexes, reaction time, or just the ability to play those kinds of games at that level. I usually like to play games on the easiest mode available. I’d still include Banished as one of my all-time favourite titles even if it had been put out by an entire studio backed up by a major publisher, but the fact that it’s an indie game made by a single person is just mind-blowing.Ī market, crop fields, a mine, and houses. Maybe it doesn’t have the flashiest graphics or the most complex and numerous in-game mechanics, but it brings a lot to the table regardless.
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Banished was a labour of love – and it shows. I think that’s absolutely incredible, and well worth taking a moment to consider. A single person managed to create this incredibly intricate and challenging game, one that exists in a pretty unique niche within the overall city-building game realm.
BANISHED PC GAME 2014 SOFTWARE
What astonishes me about Banished is that its developer – Shining Rock Software – is actually just one person. The fact that I’m still playing it almost eight years later should tell you how I feel about it! The early- and mid-2010s were a mess for me for all manner of reasons, and my memory isn’t great even under the best circumstances! Suffice to say that I discovered Banished shortly after its launch, and for a relatively low price of admission when compared to titles in a similar city-building space, I thought it was at least worth a shot.
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Banished was released in 2014 for PC, and I honestly can’t remember where I first heard about it.